
The Cyrodil part got off to a good start this morning, as we found that the Salt water and River fishing holes were all in Dominion territory, making it easy to get there. The last pics are what Dagoth-Malan looked like in my Oblivion game = which unfortunately I used the Dark Elf base for, so he turned out greenish in Oblivion. I didn't have the picture of Vivec to go by so was going by my crappy memory of what the original Vivec from Morrowind looked like for his facial features (the only male version of what Chimer look like that I could find). He is supposed to be a Chimer but I had to use the High Elf face to make him. I just wanted to post these pics of Dagoth-Malan. Oh, and by the way = Acadian is right about the Gold Coast making you feel nostalgic to Oblivion = it absolutely does and moreso than Cyrodiil will = but seeing the familiar names in Cyrodiil does give me a warm feeling too. Thanks Lopov! I will try to adjust mine and hope it works! Here's a screenie of my camera settings, although I have the game set to German, you can easily figure out which settings is which.

You can expect screenies of Pia and Shonta in a few days. That really captures the area around Mournhold I love that shot love Deshaan!īuffy didn't need any help so I could take a screenie in between. In Cyrodiil any General can spawn at any Dolmen.Oh, I would love to know how you changed the settings to get that first screenshot!!! I love how you stop to take screenshots while Buffy is battling away there, But my favorite of all is the last one: Deshaan. The Generals have specific zone spawning areas but any of the 3 Dark Anchors in that zone has a chance to spawn a General. If you slay all of these bosses at least once you will gain an Achievement (General Executioner) and a dye color – Daedric Red.

There are 16 Generals which have a random chance of spawning in the final wave of a Dolmen. The siege weapons also look pretty cool! Molag Bal’s Generals: Dolmen Bosses These Coldharbor siege weapons deal more damage compared to conventional weapons and offer an incentive to attack the Dolmens while doing some PVP. Cyrodiil also has Dark Anchors, 10 in total, which have the chance to drop unique siege equipment from Coldharbor. Some Dolmens have a chance to spawn a daedra boss which is difficult to kill and will sometimes drop unique rewards and items.Ī zone normally has three Dolmens to complete with the enemy daedra at the level of other enemies in that zone. Dolmens are rewarding to complete, offering some XP, Fighter’s Guild XP and a chest of “items from Coldharbor” which often contains gold, green and blue quality items and sometimes a Soul Gem. The fifth and final pinion will activate after the final wave of daedra and will destroy the Dark Anchor. You can deal with a Dolmen by slaying the daedra which arrive and activating the four pinions on each side of the Dolmen.

You can find Dolmens on the map at this symbol. At random intervals Worm Cult members summon Dark Anchors in set positions and when approached by a player the ritual will complete sending down many daedra. The Dolmens relate to the main story and the “plane meld” which is Molag Bal’s scheme to meld the planes of Nrim and Coldharbor in Oblivion. These are summoned by members of the Worm Cult which act on behalf of the daedric prince Molag Bal. Dolmens, often referred to as Dark Anchors, are large daedric chains which fall from the sky and spawn daedra.
